|
Jen Hsun Huang is very impressed by the sheer technical talent that India
possesses. This is one main reason that nVidia is coming up with an Indian
design and development center in Bangalore, which he inaugurated.
What are nVidia's plans for the Indian market?
We would like to work with Indian companies to promote the spread of
I-cafes. We are meeting with companies like HCL, Zenith and others to see how we
can take this forward.
Secondly, we would like to cultivate video game companies here. We want to
work with Indian designers and games and animation companies. India has such a
good tradition of story telling. We would like to combine this with the Indian
passion for stories with the available skill sets. We would also like to partner
with companies like Wipro, Sify and Infosys, which can expand businesses here
and grow the market. There is an extraordinary pent-up potential here. We are
here to learn and engage the market.
|

Jen Hsun Huang
|
|
President, CEO and Co-founder, nVidia
|
|
Our immediate focus would be the film industry and the animation industry. We
also want to partner with companies, which can develop applications on our
chips. We also partner with Intel and AMD globally, since we have a common
mission to make the PC accessible to more consumers.
What kind of work will be done out of Bangalore?
Around 140 engineers or 10% of nVidia's global employees are from India.
We are here to capitalize on their talent. I have realized that it is not enough
for us to sit in Santa Clara and design what we think the rest of the world
needs. So we will focus on building products here and selling it to the local
market. I won't be surprised if we spend $100 million on R&D in India. We
plan to have around 100 engineers in hardware and software at the Bangalore
design center.
What is your outlook on the graphic processing market today?
Right now the market is poised on the intersection of consumer electronics
and computing. This is the growth driver for the industry. Digital technology is
becoming a universal language and the digital consumer is driving this
revolution. Technology is the only commodity that reduces by a factor of two in
cost every year. This is made possible by advances in semi-conductor technology.
This is quite exciting for us, because our products are incorporated into
various platforms including notebooks, PCs, mobile phones, PDAs and game
consoles. Wireless media processors and cell phones are on the way to becoming a
commodity and the only differentiator in these gadgets is the technology.
With the PC market moving towards commodization, how would companies
flourish in the market?
Companies have to try and find a balance. On one hand, it is important to
make the PC cheaper and companies also have to figure out a way to add value.
Technology and features would be the differentiator. If technology has to reach
more people, it has to be affordable.
Ideally, the industry should come up with a $200 PC. However, the focus
should not be just to come up with cheaper PCs, but understand the benefits that
it can offer. The I-café model, which was used in China, resulted in the market
there growing like crazy. It is important to grow the ecosystem. The market's
tipping point is when the technology gets cheaper and people see value in
investing in it and become part of the market.
What according to you would be the next big thing in graphics technology?
The next biggest thing that can be expected is computer vision or what is
termed 'augmented reality', where the computer will be able to see you. For
example, the PC would turn itself on when it sees you or one could drive through
fog through 3D graphic displays in cars.
The wonderful thing is that what was thought of as sci-fi stuff is actually
happening today. No one could have imagined videophones or camera phones would
be a reality.
PRIYA PADMANABHAN
CyberMedia News
Page(s) 1
|