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Nintendo surprised the game industry with an unconventional one-handed
controller for its next-generation 'Revolution' console that aims to draw in
new players. "Motion detector sensors in the controller, which resemble a
TV remote, allow players to control the game by wielding it like a sword, waving
it like a conductor's baton, or swinging it like a baseball bat depending on
the game," said Nintendo President, Satoru Iwata in a keynote session at
the Tokyo Game Show.
"It's designed like a TV remote because that's familiar to everyone
including those who are intimidated by a two-handed controller," said
Satoru. "Its intuitive form allows both experienced and new gamers to stand
on the same starting line."
Nintendo, known for game characters such as Mario, Donkey Kong and Pokemon,
unveiled its console, code-named 'Revolution', in May, and said it would
launch in 2006. The console will give users access to more than 20 years of
games from past Nintendo consoles.
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SATORU IWATA
Motion detector sensors in the controller allow players to control the game by wielding it like a sword or swinging it like a baseball bat
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The company had kept its controller under careful wraps, fearing its rivals
would copy its idea. 'Revolution' will be competing with Microsoft Corp's
Xbox 360, which will launch in November and Sony Corp's Playstation 3,
expected to launch next spring.
Nintendo dominates the $25 billion portable game industry, but its current
GameCube console lags far behind market leader Sony's current generation
Playstation 2.
Nintendo's new controller is mainly operated by sensor, which it calls 'a
direct pointing device' even though it has a control pad and buttons. It also
has an expansion to plug in a joystick-like second device.
"It's not a gimmick, and it's different," said Tokyo-based KBC
Securities analyst Hiroshi Kamide. "It should get people interested,"
he said, although he added that he'd like to see the device in action in
games.
Satoru said its Revolution console and controller was designed to increase
the gaming market by drawing in new users across all ages who might be scared
off by today's complex and fast action games.
"Our mission is to revive the gaming industry by increasing our user
base," said Satoru. "If we can't do that, we might as well stand
back and watch the market die off."
Satoru hopes that 'Revolution' would give small developers an opportunity
to create games for a next-generation console without the multi-million dollar
budgets and the years of development time required for today's top titles.
CIOL BUREAU
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